TSR (FR1) Waterdeep and the North Basic Information Author(s) Ed Greenwood Editor(s) Karen S. Martin Publisher TSR, Inc. Type Accessory Cover Artist. Waterdeep and the North has ratings and 3 reviews. Rindis said: There have been Waterdeep and the North. (Forgotten Realms Campaign Setting FR1). Waterdeep and the North (AD&D Fantasy Roleplaying, Forgotten Realms, FR1) [ Ed Greenwood] on *FREE* shipping on qualifying offers.
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Preview — Waterdeep and the North by Ed Greenwood. Paperback64 pages.
Forgotten Realms – Waterdeep & Undermountain (AD&D) – Wayne’s Books RPG Reference
To see what your friends thought of this book, please sign up. To ask other readers questions about Waterdeep and the Northplease sign up. Be the first to ask a question about Waterdeep and the North. Lists with This Book. This book is not yet featured on Listopia. Oct 27, Rindis rated it really liked it Shelves: Two of them, Shadowdale and Cormyr, are in the central area well covered by waterfeep original boxed set.
The third, the great city of Waterdeep, is a bit north of the focus area, and was the primary subject of the first setting supplement from TSR, FR1. It has wategdeep many times in the years wzterdeep then, in adventures, such as part of the Avatar trilogylater supplements such as City of Splendors: It contains the usual page sadle-stiched book, with a three tthe separate cover, with a small map of Waterdeep on the third panel, and is backprinted with a schematic map of the wards of the city, the main sewer system, waterdeeep some typical building interiors; this only takes up the two main panels, and the third is blank.
Also included is a keyed poster-sized map waferdeep the city. The North is generally defined as the area between the Sword Coast and the great desert of Anauroch from the latitude of Waterdeep on north. Guide to the Savage Frontier would eventually cover the same ground and partially quote these entrieswith a pair of poster-size maps covering the region in detail. The module would have been better off to cut the entire chapter on the North, and include this material instead.
It would have better aided the focus of the rest of the text, and the map of the area would have easily gone on the blank interior cover panel. The bulk of the supplement focuses squarely on Waterdeep itself, and is very well done, with a few problems. It is obvious that Ed had a bunch of material to present for this, and efforts were made to fit it all in, with the main text being a smaller font than normal about 9 pointwith some parts being an extra-small 7 points.
A brief history of the city is given, wrapping up norh some current news, before turning to the nature of government. qaterdeep
Waterdeep and the North – Wikipedia
The main government is sixteen lords, whose identities are kept secret behind robes and anti-magic waterddeep, except for a high-level paladin who serves as the primary public face of government. This is all too idealized to be really believable, with the lords honestly working for the overall benefit of the city with clarity and foresight, and the protected identities not only protecting them from plots in general, but allowing them to be recruited from all levels of Waterdeep society, keeping the government in touch with the needs of waterveep lower classes.
However, there are political maneuverings from the nobles not detailed watetdeep the guilds better detailedso not everything is ideal all the time. A large section of the book is a key to nearly buildings, giving the name of the establishment, the general type of place, with occasional other details. Along with the standard taverns and inns are guild houses, noble villas and fences. The biggest problem is the amount of flavor that is buried away, where it can be easy to miss.
Tanneries generally stank to high heaven, so they were forced to exist in one corner of medieval cities rhe keep stench away from the rest of the city. The best part of Waterdeep is that it physically feels right.
The city stops at the city wall, which even with edicts against building against the walls seems unlikely, and the few hints of farms and the like outside the walls seem to include a village with no marked path to the main road. But inside the walls, the streets both run straight and branch off in random directions that feel right for a living, evolving city. This is a tall challenge, and one not often tackled in fantasy RPG writing. Aug 05, Dave McAlister rated it it was amazing.
A brilliant insight into Waterdeep that’s useful even in today’s 5th Edition world. Aug 29, David Sarkies rated it it was ok Shelves: An indepth look at a fantasy city 29 August Well, I am almost to the end of the list of books that I have wanted to comment on but not particularly read again because either: Obviously that does not inc An indepth look at a fantasy city 29 August Well, I am almost to the end of the list of books that I have wanted to comment on but not particularly read again because either: Obviously that does not include any of the Fighting Fantasy books, or the spin off products, but that is another story.
The first time I heard of this particular product was when a friend of mine, fg1 worked in the fresh food section of the local Woolworths supermarket, lived nortu his parents, pined over girls that were not interested in him, and spent all of his money on roleplaying products, showed this to me and began to sprout out all of the wonderful rubbish that he would sprout waterddep when it came to roleplaying products. Hey, at the time I was a geeky teenager and now I am a geeky adult and he was older than me, so I thought he was wonderful particularly since we were both geeks, it was just that he worked and I didn’t.
This is one of the first of the many products dealing with Waterdeep. In fact one product was simply a bunch of massive maps, a couple of thin booklets with tables in it, and some cardboard buildings that you could pop out and assemble and priced at almost twice as much as many of the other roleplaying products around.
At least this product included a somewhat waaterdeep book, no cardboard popout buildings, and a small section on a region known as the North, a section so small that I still wonder why they actually added the words ‘and the North’ at the end of the title to this product.
Waterdeep and The North Fr1 TSR 9213 Forgotten Realms Dungeons & Dragons
Anyway, Waterdeep is a major port city in a completely ludicrous spot in a world which could only have come out of the head of a teenager. However, I have already commented on the absurdities of the Forgotten Realms, and I do not feel that I need to repeat myself here. However, the city is ruled by a bunch of Lords who wonder around the city dressed in cloaks so that nobody knows who they are which is not all that spectacular or unusual since I suspect that most of the nobility in the medieval world wondered around cities in cloaks so that nobody would know who they were.
Also, there is an unofficial thieves guild as if thieves’ guilds were official — I can’t think of any place in the real world where thievery is actually a legal profession — though some people would argue that a taxation office fits the bill that is run by a beholder don’t aska drow see elsewhereand I think a dwarf.
I remember having an adventure where the players ended up killing them, but then these guys were set up simply so players could kill them and there was even a computer game called Eye of the Beholder which involved, well, killing them, which ended up spawning two sequels which had, guess what, nothing to do with Beholders.
Anyway, this product is pretty much obsolete and out of print so good luck getting a copy of it though I am sure you can find one on ebay.
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Play still continues in this long-running campaign, and Ed also keeps busy producing Realmslore qaterdeep various TSR publications.
In addition to all these activities, Ed works as a library clerk and has edited over a dozen small press magazines. Currently resides in an old farmhouse in the countryside waterdfep Ontario, Canada. Other books in the series. Forgotten Realms Campaign Setting 1 – 10 of 16 books.
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